#ifndef NRPSTG_GAMESTATEFREE_H
#define	NRPSTG_GAMESTATEFREE_H

#include "Gamestate.h"

class GameData;

class GamestateFree : public Gamestate {
public:
    GamestateFree(GameData* data);
    virtual ~GamestateFree();

    virtual void input(SDL_Event* evt, unsigned int ms);
    virtual void update(unsigned int ms);
    virtual void draw();

    virtual void begin();
    virtual void pause();
    virtual void resume();
    virtual void die();

};

#endif

